Hi guys, a really appealing game and concept! I have a few constructive comments as there was so much to this third build which is great!
1. Text at the beginning goes too quick
2. The menu style, ability to open it and flick through pages is great! It really sets the tone for the game straight away and was just pleasing in general. We did, however, have some issues when selecting certain options when using controller.
3.The font used in the journal for general text doesn't match the aesthetic for the rest of the game - it's almost too scary!
4.Starting to play the game became frustrating as the spot for us to progress - where we place the canoe, push it into the water and then paddle - just was not working. We had to restart. It seems as if the progression "sweet-spot" itself is very narrow. It would definitely help to widen the spot where we can place the canoe!
5. I didn't know what the stretchy thing was - maybe where the items are listed in the journal you could place an image next to it that matches the in-game asset?
6. Quite a few glitches - two canoes popping up when placed in the bushes (the bushes also hid the canoe), we got stuck when we walked to the fallen tree (near the blue bird) - going into the journal and back out helped for a second but then we couldn't move at all. Monty also acted glitchy when getting into the canoe.
Aside from that, the game itself is beautiful. The sound effects work really well in bringing the experience to life - Monty is super cute, is he a St. Bernard? Lastly, the ability to move backwards and forwards in this 2D game is really exciting and I can't wait to see where it'll take me!
good job guys, look forward to future builds! - Jess.