Hi guys, a really appealing game and concept! I have a few constructive comments as there was so much to this third build which is great!
1. Text at the beginning goes too quick
2. The menu style, ability to open it and flick through pages is great! It really sets the tone for the game straight away and was just pleasing in general. We did, however, have some issues when selecting certain options when using controller.
3.The font used in the journal for general text doesn't match the aesthetic for the rest of the game - it's almost too scary!
4.Starting to play the game became frustrating as the spot for us to progress - where we place the canoe, push it into the water and then paddle - just was not working. We had to restart. It seems as if the progression "sweet-spot" itself is very narrow. It would definitely help to widen the spot where we can place the canoe!
5. I didn't know what the stretchy thing was - maybe where the items are listed in the journal you could place an image next to it that matches the in-game asset?
6. Quite a few glitches - two canoes popping up when placed in the bushes (the bushes also hid the canoe), we got stuck when we walked to the fallen tree (near the blue bird) - going into the journal and back out helped for a second but then we couldn't move at all. Monty also acted glitchy when getting into the canoe.
Aside from that, the game itself is beautiful. The sound effects work really well in bringing the experience to life - Monty is super cute, is he a St. Bernard? Lastly, the ability to move backwards and forwards in this 2D game is really exciting and I can't wait to see where it'll take me!
good job guys, look forward to future builds! - Jess.
There was this bug that allowed me to walk across the river, trees, sky and pretty much anywhere. It happened when I reached the second section and I just walked off the river end. I found the bug really cool and I think it should stay in the game as an easter egg for people who forgot to bring their canoe with them to the second river.
I cannot get over how good it looks and feels, there is a lot of potential with this game. The love and passion the developers have put into this game is obvious and the game-play really fits the moral the game is trying to put across, to take your time and to embrace the environment around you which is especially relevant in the circumstances we are all experiencing at the present.
The art in the game is spectacular and characters feel like they really belong in this environment. The game itself has very unique goals, which really feel at home in the style the developers are going for, like being stealthy whilst trying to capture snapshots of local wildlife, to the feature key feature of canoeing between different locations, which really helps to make this game more distinctive.
Though there are a few bugs in the game such as some of the broken canoe mechanics, which can sometimes break the immersion of the game and the how it could really benefit from some additional content, the overall premise of the game really overshadows these issues and makes a game that I really look forward to playing once it is completed. The hard work put in by everyone working on this game really shows and they should all be very proud of the progress made so far.
Really immersive, sound design and visuals are brilliant and the fact your canoe moves without needing to paddle is a nice touch that fits with the intended style of play. I also like how all the important information is stored in the Journal as opposed to a separate tutorial screen. I encountered a couple of jarring animations when pushing the canoe into the water but bugs like this are expected in an early build of a game and I'm excited to see what future updates bring.
I can see this game being a great game to just boot up and relax with. Love the direction you guys have gone with the art style and gameplay. They come together to create a serene, calming experience, and I'm sure that with future updates and more content this game will be adored by a lot of people. There were a few bugs that I experienced. First was that some of the twigs and trees were above the player and dog instead of being below and vice-versa. Second was that when you are on the second water crossing, you can just walk across it instead of paddling. The final bug I found was that sometimes the dog or boat would snap to a certain position which I think is something important to fix for this kind of game. Other than those minor bugs I thought it was a great game. Cant wait for future updates!
The passion of the team behind this game really shines through in everything from the art style, audio design and the gameplay. There were a few bugs here and their but nothing that ruined the experience for me. All aspects of this game come together to create a relaxing atmosphere which is rare to see in a video game. I am excited to see where future updates may lead to.
A cool start to the game, you can tell a lot of work has been put in already, the visuals and audio definitely create a calming atmosphere and the mechanics (Canoe/Axe etc.) add the depth to make it a relaxing single player experience. I'll be awaiting future updates for sure.
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Hi guys, a really appealing game and concept! I have a few constructive comments as there was so much to this third build which is great!
1. Text at the beginning goes too quick
2. The menu style, ability to open it and flick through pages is great! It really sets the tone for the game straight away and was just pleasing in general. We did, however, have some issues when selecting certain options when using controller.
3.The font used in the journal for general text doesn't match the aesthetic for the rest of the game - it's almost too scary!
4.Starting to play the game became frustrating as the spot for us to progress - where we place the canoe, push it into the water and then paddle - just was not working. We had to restart. It seems as if the progression "sweet-spot" itself is very narrow. It would definitely help to widen the spot where we can place the canoe!
5. I didn't know what the stretchy thing was - maybe where the items are listed in the journal you could place an image next to it that matches the in-game asset?
6. Quite a few glitches - two canoes popping up when placed in the bushes (the bushes also hid the canoe), we got stuck when we walked to the fallen tree (near the blue bird) - going into the journal and back out helped for a second but then we couldn't move at all. Monty also acted glitchy when getting into the canoe.
Aside from that, the game itself is beautiful. The sound effects work really well in bringing the experience to life - Monty is super cute, is he a St. Bernard? Lastly, the ability to move backwards and forwards in this 2D game is really exciting and I can't wait to see where it'll take me!
good job guys, look forward to future builds! - Jess.
There was this bug that allowed me to walk across the river, trees, sky and pretty much anywhere. It happened when I reached the second section and I just walked off the river end. I found the bug really cool and I think it should stay in the game as an easter egg for people who forgot to bring their canoe with them to the second river.
Hello! Thank you for leaving feedback. We hope you enjoyed your playthrough!
Version 3 is much expanded come and take another look.
Yh will do mate ๐๐ฝ
version 4 is out lots of fixes
Awww hopefully you didn't get rid of that out of bounds glitch! That was really fun ๐
I cannot get over how good it looks and feels, there is a lot of potential with this game. The love and passion the developers have put into this game is obvious and the game-play really fits the moral the game is trying to put across, to take your time and to embrace the environment around you which is especially relevant in the circumstances we are all experiencing at the present.
The art in the game is spectacular and characters feel like they really belong in this environment. The game itself has very unique goals, which really feel at home in the style the developers are going for, like being stealthy whilst trying to capture snapshots of local wildlife, to the feature key feature of canoeing between different locations, which really helps to make this game more distinctive.
Though there are a few bugs in the game such as some of the broken canoe mechanics, which can sometimes break the immersion of the game and the how it could really benefit from some additional content, the overall premise of the game really overshadows these issues and makes a game that I really look forward to playing once it is completed. The hard work put in by everyone working on this game really shows and they should all be very proud of the progress made so far.
Really lovely experience!
Thanks Bobby, version 3 is much expanded please take another look when you have a moment.
thanks Bobby version 4 is now out
In love with the art style, gameplay mechanics feel intuitive and responsive. Great pace to the game so far and very excited to see where this leads!
Thank you for your kind words!
Really immersive, sound design and visuals are brilliant and the fact your canoe moves without needing to paddle is a nice touch that fits with the intended style of play. I also like how all the important information is stored in the Journal as opposed to a separate tutorial screen. I encountered a couple of jarring animations when pushing the canoe into the water but bugs like this are expected in an early build of a game and I'm excited to see what future updates bring.
Hi thank you for your feedback! We're so glad you enjoyed the game! More updates will be coming soon!
I can see this game being a great game to just boot up and relax with. Love the direction you guys have gone with the art style and gameplay. They come together to create a serene, calming experience, and I'm sure that with future updates and more content this game will be adored by a lot of people. There were a few bugs that I experienced. First was that some of the twigs and trees were above the player and dog instead of being below and vice-versa. Second was that when you are on the second water crossing, you can just walk across it instead of paddling. The final bug I found was that sometimes the dog or boat would snap to a certain position which I think is something important to fix for this kind of game. Other than those minor bugs I thought it was a great game. Cant wait for future updates!
The passion of the team behind this game really shines through in everything from the art style, audio design and the gameplay. There were a few bugs here and their but nothing that ruined the experience for me. All aspects of this game come together to create a relaxing atmosphere which is rare to see in a video game. I am excited to see where future updates may lead to.
A cool start to the game, you can tell a lot of work has been put in already, the visuals and audio definitely create a calming atmosphere and the mechanics (Canoe/Axe etc.) add the depth to make it a relaxing single player experience. I'll be awaiting future updates for sure.